---
name: "setMagazineTurretAmmo"
type: command
status: ok
groups: ["Turrets"]
arma3_since: "1.34"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/setMagazineTurretAmmo
revid: 377488
updated: 2026-01-02T06:49:09Z
---

# setMagazineTurretAmmo

*Command · Turrets · Arma 3 v1.34*

## Description

Sets ammo count to given amount for given turret magazine.

> [!NOTE]
> Arma 3 v2.18 The magazine is first checked if it is loaded into the turret weapon, if not, the command falls back to old behaviour of selecting the first magazine from the list of available magazines.
> In most cases it will be the loaded magazine.

> [!IMPORTANT]
> The turret itself **must** be local (see [turretLocal](../commands/turretLocal.md), [turretOwner](../commands/turretOwner.md)).

## Syntax

```sqf
vehicle setMagazineTurretAmmo [magazineClass, ammoCount, turretPath]
```

**Parameters:**

- `vehicle`: [Object](../topics/Object.md)
- `magazineClass`: [String](../topics/String.md)
- `ammoCount`: [Number](../topics/Number.md)
- `turretPath`: Turret Path - [-1] for driver turret is supported

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
myMRAP setMagazineTurretAmmo ["200Rnd_127x99_mag_Tracer_Red", 30, [0]];
```

### Example 2

Set ammo count on commander turret from server:

```sqf
_tank = tank;
_turret = [0,0];
_magazine = "200Rnd_127x99_mag_Tracer_Red";
_ammo = 10;
[_tank, [_magazine, _ammo, _turret]] remoteExec ["setMagazineTurretAmmo", _tank turretOwner _turret];
```

## See also

[magazineTurretAmmo](../commands/magazineTurretAmmo.md) · [setAmmoOnPylon](../commands/setAmmoOnPylon.md) · [turretLocal](../commands/turretLocal.md) · [turretOwner](../commands/turretOwner.md)

<sub>Source: [BI Community Wiki — setMagazineTurretAmmo](https://community.bistudio.com/wiki/setMagazineTurretAmmo) (revision 377488).</sub>
