---
name: "setMimic"
type: command
status: ok
groups: ["Object Manipulation", "Unit Identity"]
arma3_since: "0.50"
locality: {"argument": "global", "effect": "local", "server_exec": false}
source: https://community.bistudio.com/wiki/setMimic
revid: 341210
updated: 2023-05-13T22:48:34Z
---

# setMimic

*Command · Object Manipulation, Unit Identity · Arma 3 v0.50 · introduced in Operation Flashpoint v1.00*

Locality: arguments **global** · effect **local**

## Description

Sets person's facial expression. To set it back to default, use "".

> [!NOTE]
> **Arma 3:** Prior to Arma 3 v2.01.146630 Mimics must be written in all lower case letters.

## Syntax

```sqf
person setMimic mimic
```

**Parameters:**

- `person`: [Object](../topics/Object.md)
- `mimic`: [String](../topics/String.md) - can be one of:

  | Before Arma 2 OA v1.6x | Since Arma 2 OA v1.6x |
  |---|---|
  | - "Default"<br>- "Normal"<br>- "Smile"<br>- "Hurt"<br>- "Ironic"<br>- "Sad"<br>- "Cynic"<br>- "Surprised"<br>- "Agresive" [sic]<br>- "Angry" | - "neutral"<br>- "dead"<br>- "danger"<br>- "hurt"<br>- "aware"<br>- "safe"<br>- "combat"<br>- "unconscious" |

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
_soldier1 setMimic "hurt";
```

## See also

[setIdentity](../commands/setIdentity.md) · [setFace](../commands/setFace.md) · [setFaceAnimation](../commands/setFaceAnimation.md) · [enableMimics](../commands/enableMimics.md) · [setRandomLip](../commands/setRandomLip.md)

## Community notes

**Lou Montana** — 2010-01-19

Not working in **Arma 2 1.05**.

<sub>Source: [BI Community Wiki — setMimic](https://community.bistudio.com/wiki/setMimic) (revision 341210).</sub>
