---
name: "setObjectProxy"
type: command
status: ok
groups: ["Game 2 Editor"]
arma3_since: "0.50"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/setObjectProxy
revid: 353301
updated: 2024-03-15T17:11:43Z
---

# setObjectProxy

*Command · Game 2 Editor · Arma 3 v0.50 · introduced in Arma 2 v1.00*

## Description

Set the proxy object associated with the given editor object.

> [!NOTE]
> Some Old Editor Command

## Syntax

```sqf
map setObjectProxy [object, proxy]
```

**Parameters:**

- `map`: [Control](../topics/Control.md)
- `object`: [String](../topics/String.md)
- `proxy`: [Object](../topics/Object.md)

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
_map setObjectProxy ["_group_0", vehicle (leader _group)];
```

## See also

[getObjectProxy](../commands/getObjectProxy.md)

<sub>Source: [BI Community Wiki — setObjectProxy](https://community.bistudio.com/wiki/setObjectProxy) (revision 353301).</sub>
