---
name: "setPylonsPriority"
type: command
status: ok
groups: ["Vehicle Loadouts"]
arma3_since: "1.70"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/setPylonsPriority
revid: 310928
updated: 2022-05-07T20:51:11Z
---

# setPylonsPriority

*Command · Vehicle Loadouts · Arma 3 v1.70*

## Description

Overrides default pylons priorities.

## Syntax

```sqf
vehicle setPylonsPriority priorities
```

**Parameters:**

- `vehicle`: [Object](../topics/Object.md)
- `priorities`: [Array](../topics/Array.md) of [Number](../topics/Number.md)s

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
(vehicle player) setPylonsPriority [0,1,2,3,4,5,5,4,3,2,1,0];
```

## See also

Arma 3: Vehicle Loadouts · [getCompatiblePylonMagazines](../commands/getCompatiblePylonMagazines.md) · [getPylonMagazines](../commands/getPylonMagazines.md) · [setAmmoOnPylon](../commands/setAmmoOnPylon.md) · [ammoOnPylon](../commands/ammoOnPylon.md) · [animatePylon](../commands/animatePylon.md) · [animateBay](../commands/animateBay.md) · [setPylonLoadout](../commands/setPylonLoadout.md)

<sub>Source: [BI Community Wiki — setPylonsPriority](https://community.bistudio.com/wiki/setPylonsPriority) (revision 310928).</sub>
