---
name: "setRadioMsg"
type: command
status: ok
groups: ["Triggers", "Interaction"]
arma3_since: "0.50"
locality: {"argument": null, "effect": "local", "server_exec": false}
source: https://community.bistudio.com/wiki/setRadioMsg
revid: 378813
updated: 2026-06-30T23:28:57Z
---

# setRadioMsg

*Command · Triggers, Interaction · Arma 3 v0.50 · introduced in Operation Flashpoint v1.00*

Locality: effect **local**

## Description

Sets radio trigger menu title text (0 -> 0 -> map radio). Use "NULL" to disable radio slot. Use "" to restore default title.

> [!NOTE]
> The same effect could be achieved by using [setTriggerText](../commands/setTriggerText.md) (see Example 2)

## Syntax

```sqf
index setRadioMsg text
```

**Parameters:**

- `index`: [Number](../topics/Number.md) - from 1 to 10

  - 1 - Alpha (key 1)
  - 2 - Bravo (key 2)
  - 3 - Charlie (key 3)
  - 4 - Delta (key 4)
  - 5 - Echo (key 5)
  - 6 - Foxtrot (key 6)
  - 7 - Golf (key 7)
  - 8 - Hotel (key 8)
  - 9 - India (key 9)
  - 10 - Juliet (key 0)
- `text`: [String](../topics/String.md)

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
1 setRadioMsg "Click meeeeeeeeee"; //changes title of radio Alpha
```

### Example 2

```sqf
_radioTrigger setTriggerText "Click meeeeeeeeee"; //changes title of whatever radio the trigger was set to
```

## See also

[createTrigger](../commands/createTrigger.md) · [setTriggerActivation](../commands/setTriggerActivation.md) · [setTriggerText](../commands/setTriggerText.md) · [showCommandingMenu](../commands/showCommandingMenu.md)

<sub>Source: [BI Community Wiki — setRadioMsg](https://community.bistudio.com/wiki/setRadioMsg) (revision 378813).</sub>
