---
name: "setTitleEffect"
type: command
status: ok
groups: ["Triggers", "Waypoints"]
arma3_since: "0.50"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/setTitleEffect
revid: 377582
updated: 2026-01-02T06:56:39Z
---

# setTitleEffect

*Command · Triggers, Waypoints · Arma 3 v0.50 · introduced in Operation Flashpoint: Elite v1.00*

## Description

Defines the title effect to show on activation via [Type, Effect, Text] where

'Type'

The title effect does not disappear on deactivation, this should be done manually if required.

## Syntax

```sqf
triggerOrWaypoint setTitleEffect [type, effect, text]
```

**Parameters:**

- `triggerOrWaypoint`: [Object](../topics/Object.md) or Waypoint
- `type`: [String](../topics/String.md) - defines Title Effect Type when not NONE, can be one of:
  - "NONE"
  - "OBJECT" - *text* defines the shown object , a subclass of `CfgTitles` (see [cutObj](../commands/cutObj.md))
  - "RES" - *text* defines a resource class, a subclass of RscTitles (see [cutRsc](../commands/cutRsc.md))
  - "TEXT" - *text* defines text string to show (see [cutText](../commands/cutText.md))
- `effect`: [String](../topics/String.md)
- `text`: [String](../topics/String.md)

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
_trigger setTitleEffect ["TEXT", "PLAIN DOWN", "Hello world."];
```

## See also

[createTrigger](../commands/createTrigger.md) · [setSoundEffect](../commands/setSoundEffect.md) · [setMusicEffect](../commands/setMusicEffect.md)

<sub>Source: [BI Community Wiki — setTitleEffect](https://community.bistudio.com/wiki/setTitleEffect) (revision 377582).</sub>
