{"name":"setTurretOpticsMode","operator":null,"title":"setTurretOpticsMode","type":"command","url":"https://community.bistudio.com/wiki/setTurretOpticsMode","revid":377497,"updated":"2026-01-02T06:49:23Z","groups":["Turrets"],"status":"ok","replaced_by":[],"games":[{"game":"arma3","name":"Arma 3","version":"2.10"}],"since":{"game":"arma3","name":"Arma 3","version":"2.10"},"arma3_since":"2.10","branch":null,"locality":{"argument":"local","effect":"local","server_exec":false},"exec":null,"description":"Set the current optics mode of the optics in the turret occupied by the specified unit. Alternatively, you can specify a vehicle and turret path instead of a unit. Optic modes refer to the different fields of view (FOV) or zoom levels of an optic.","syntaxes":[{"syntax":"obj setTurretOpticsMode mode","since":null,"effect":null,"exec":null,"params":[{"name":"obj","type":"Object","optional":false,"default":null,"description":null,"types":["Object"],"since":null,"text":"obj: Object"},{"name":"mode","type":"Number","optional":false,"default":null,"description":"optic mode index","types":["Number"],"since":null,"text":"mode: Number - optic mode index"}],"returns":{"type":"Nothing","types":["Nothing"],"description":null,"text":"Nothing"},"form":"binary","operator":null,"left":{"text":"obj","types":["Object"]},"right":{"text":"mode","types":["Number"]}},{"syntax":"obj setTurretOpticsMode [turretPath, opticModeIndex]","since":null,"effect":null,"exec":null,"params":[{"name":"obj","type":"Object","optional":false,"default":null,"description":null,"types":["Object"],"since":null,"text":"obj: Object"},{"name":"turretPath","type":"Turret Path","optional":false,"default":null,"description":null,"types":["Turret Path"],"since":null,"text":"turretPath: Turret Path"},{"name":"opticModeIndex","type":"Number","optional":false,"default":null,"description":"optic mode index","types":["Number"],"since":null,"text":"opticModeIndex: Number - optic mode index"}],"returns":{"type":"Nothing","types":["Nothing"],"description":null,"text":"Nothing"},"form":"binary","operator":null,"left":{"text":"obj","types":["Object"]},"right":{"text":"[turretPath, opticModeIndex]","types":["Array"]}}],"examples":[{"text":"```sqf\nplayer setTurretOpticsMode 0;\n```","code":["player setTurretOpticsMode 0;"]},{"text":"```sqf\nmyTank setTurretOpticsMode [[-1], 1];\n```","code":["myTank setTurretOpticsMode [[-1], 1];"]},{"text":"```sqf\nmyAircraft setTurretOpticsMode [[0, 0], 0];\n```","code":["myAircraft setTurretOpticsMode [[0, 0], 0];"]}],"multiplayer":null,"problems":null,"aliases":[],"see_also":["getTurretOpticsMode","turretLocal","selectWeaponTurret","getPilotCameraOpticsMode","setPilotCameraOpticsMode"],"notes":[],"categories":["Arma 3: New Scripting Commands","Arma 3: Scripting Commands","Command Group: Turrets","Introduced with Arma 3 version 2.10","Scripting Commands","Scripting Commands: Local Effect"]}