---
name: "setUnconscious"
type: command
status: ok
groups: ["Object Manipulation"]
arma3_since: "0.50"
locality: {"argument": "local", "effect": "global", "server_exec": false}
source: https://community.bistudio.com/wiki/setUnconscious
revid: 310114
updated: 2022-05-05T12:25:30Z
---

# setUnconscious

*Command · Object Manipulation · Arma 3 v0.50 · introduced in Arma 2 v1.00*

Locality: arguments **local** · effect **global**

## Description

In Arma 2 and since Arma 3 v1.64, this command sets unit into incapacitated state.

[lifeState](../commands/lifeState.md) results:
- Arma 2: "UNCONSCIOUS"
- Arma 3: "INCAPACITATED"

> [!NOTE]
> **Arma 3:** The unit goes in ragdoll mode and animation played while incapacitated depends on the injuries received.

## Syntax

```sqf
unit setUnconscious set
```

**Parameters:**

- `unit`: [Object](../topics/Object.md)
- `set`: [Boolean](../topics/Boolean.md)

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
_unit setUnconscious true;
```

## See also

[lifeState](../commands/lifeState.md) · [incapacitatedState](../commands/incapacitatedState.md)

<sub>Source: [BI Community Wiki — setUnconscious](https://community.bistudio.com/wiki/setUnconscious) (revision 310114).</sub>
