{"name":"setUnitAbility","operator":null,"title":"setUnitAbility","type":"command","url":"https://community.bistudio.com/wiki/setUnitAbility","revid":369306,"updated":"2024-09-03T18:42:54Z","groups":["AI Behaviour"],"status":"ok","replaced_by":[],"games":[{"game":"ofpe","name":"Operation Flashpoint: Elite","version":"1.00"},{"game":"arma1","name":"Armed Assault","version":"1.00"},{"game":"arma2","name":"Arma 2","version":"1.00"},{"game":"arma2oa","name":"Arma 2: Operation Arrowhead","version":"1.50"},{"game":"tkoh","name":"Take On Helicopters","version":"1.00"},{"game":"arma3","name":"Arma 3","version":"0.50"}],"since":{"game":"ofpe","name":"Operation Flashpoint: Elite","version":"1.00"},"arma3_since":"0.50","branch":null,"locality":{"argument":null,"effect":null,"server_exec":false},"exec":null,"description":"Sets skill of given unit. Unlike setSkill, setUnitAbility can set values > 1. Even though the skill command will correctly return set value, the actual unit ability will be capped to max available.","syntaxes":[{"syntax":"unit setUnitAbility value","since":null,"effect":null,"exec":null,"params":[{"name":"unit","type":"Object","optional":false,"default":null,"description":null,"types":["Object"],"since":null,"text":"unit: Object"},{"name":"value","type":"Number","optional":false,"default":null,"description":null,"types":["Number"],"since":null,"text":"value: Number"}],"returns":{"type":"Nothing","types":["Nothing"],"description":null,"text":"Nothing"},"form":"binary","operator":null,"left":{"text":"unit","types":["Object"]},"right":{"text":"value","types":["Number"]}}],"examples":[{"text":"```sqf\n_unit setUnitAbility 1;\n```","code":["_unit setUnitAbility 1;"]},{"text":"```sqf\nbob setUnitAbility -log 0;\nhint str skill bob; //1.#INF\n```","code":["bob setUnitAbility -log 0;\nhint str skill bob; //1.#INF"]}],"multiplayer":null,"problems":null,"aliases":[],"see_also":["skill","setSkill","CfgAISkill","Combat Modes"],"notes":[],"categories":["AI","ArmA: Armed Assault: Scripting Commands","Arma 2: Operation Arrowhead: Scripting Commands","Arma 2: Scripting Commands","Arma 3: Scripting Commands","Command Group: AI Behaviour","Introduced with Operation Flashpoint: Elite version 1.00","Operation Flashpoint: Elite: New Scripting Commands","Operation Flashpoint: Elite: Scripting Commands","Scripting Commands","Take On Helicopters: Scripting Commands"]}