---
name: "setUnitCombatMode"
type: command
status: ok
groups: ["AI Behaviour"]
arma3_since: "2.02"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/setUnitCombatMode
revid: 322932
updated: 2022-06-28T21:42:41Z
---

# setUnitCombatMode

*Command · AI Behaviour · Arma 3 v2.02*

## Description

Sets **unit's** combat mode (engagement rules). For AI group combat mode see [setCombatMode](../commands/setCombatMode.md). Mode may be one of the following:
- `"BLUE"` : Never fire, keep formation
- `"GREEN"` : Hold fire, keep formation
- `"WHITE"` : Hold fire, engage at will/loose formation
- `"YELLOW"` : Fire at will, keep formation
- `"RED"` : Fire at will, engage at will/loose formation
See Combat Modes for more information on combat modes.

## Syntax

```sqf
unit setUnitCombatMode mode
```

**Parameters:**

- `unit`: [Object](../topics/Object.md)
- `mode`: [String](../topics/String.md)

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
_unit setUnitCombatMode "YELLOW";
```

## See also

[unitCombatMode](../commands/unitCombatMode.md) · [setCombatMode](../commands/setCombatMode.md) · [combatMode](../commands/combatMode.md)

<sub>Source: [BI Community Wiki — setUnitCombatMode](https://community.bistudio.com/wiki/setUnitCombatMode) (revision 322932).</sub>
