---
name: "setUnitFreefallHeight"
type: command
status: ok
groups: ["Object Manipulation"]
arma3_since: "2.10"
locality: {"argument": "local", "effect": "global", "server_exec": false}
source: https://community.bistudio.com/wiki/setUnitFreefallHeight
revid: 364759
updated: 2024-06-07T23:35:13Z
---

# setUnitFreefallHeight

*Command · Object Manipulation · Arma 3 v2.10*

Locality: arguments **local** · effect **global**

## Description

Sets minimum freefall height AGL per unit, at which the unit assumes HALO pose. Engine default is 100m. Use -1 to reset the height to default.

## Syntax

```sqf
unit setUnitFreefallHeight minHeight
```

**Parameters:**

- `unit`: [Object](../topics/Object.md) - unit
- `minHeight`: [Number](../topics/Number.md) - min freefall height, -1 to set default

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
player setUnitFreefallHeight 1000;
```

## See also

[getUnitFreefallInfo](../commands/getUnitFreefallInfo.md) · [getPosASL](../commands/getPosASL.md) · [ASLToAGL](../commands/ASLToAGL.md)

## Community notes

**Hypoxic125** — 2024-06-07

For player units, you must reapply setUnitFreefallHeight upon respawning.

<sub>Source: [BI Community Wiki — setUnitFreefallHeight](https://community.bistudio.com/wiki/setUnitFreefallHeight) (revision 364759).</sub>
