---
name: "setUnitPosWeak"
type: command
status: ok
groups: ["Unit Control"]
arma3_since: "0.50"
locality: {"argument": "local", "effect": "global", "server_exec": false}
source: https://community.bistudio.com/wiki/setUnitPosWeak
revid: 369195
updated: 2024-09-03T10:34:47Z
---

# setUnitPosWeak

*Command · Unit Control · Arma 3 v0.50 · introduced in Armed Assault v1.04*

Locality: arguments **local** · effect **global**

## Description

Set unit position rules. This command is the lowest level of priority for setting unit position and to be used in scripted
FSM's. Priorities are:
1. Unit pos commanded (from the commanding menu, higher priority).
1. Unit pos scripted (from [setUnitPos](../commands/setUnitPos.md) scripting command, medium priority).
1. Unit pos FSM / **setUnitPosWeak** (used in the formation FSM, lowest priority).

## Syntax

```sqf
unit setUnitPosWeak mode
```

**Parameters:**

- `unit`: [Object](../topics/Object.md)
- `mode`: [String](../topics/String.md) - can be:
  - "DOWN" - Unit goes prone and stays prone.
  - "UP" - Unit stands and stays standing.
  - "MIDDLE" - Kneel Position. Armed Assault v1.04 - Unit will not kneel if it is unarmed
  - "AUTO" - Unit chooses mode according to circumstances.

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
_soldier disableAI "FSM";
_soldier setUnitPosWeak "DOWN";
```

## See also

FSM · [doFSM](../commands/doFSM.md) · [setUnitPos](../commands/setUnitPos.md) · [unitPos](../commands/unitPos.md)

<sub>Source: [BI Community Wiki — setUnitPosWeak](https://community.bistudio.com/wiki/setUnitPosWeak) (revision 369195).</sub>
