{"name":"setUnitRecoilCoefficient","operator":null,"title":"setUnitRecoilCoefficient","type":"command","url":"https://community.bistudio.com/wiki/setUnitRecoilCoefficient","revid":341018,"updated":"2023-05-13T22:06:26Z","groups":["Object Manipulation"],"status":"ok","replaced_by":[],"games":[{"game":"arma2oa","name":"Arma 2: Operation Arrowhead","version":"1.62"},{"game":"tkoh","name":"Take On Helicopters","version":"1.00"},{"game":"arma3","name":"Arma 3","version":"0.50"}],"since":{"game":"arma2oa","name":"Arma 2: Operation Arrowhead","version":"1.62"},"arma3_since":"0.50","branch":null,"locality":{"argument":null,"effect":null,"server_exec":false},"exec":null,"description":"Proportionaly increase/decrease unit's recoil. Drives muzzle up with every shot when supplied positive number and down when negative. 0 cancels recoil.","syntaxes":[{"syntax":"unitName setUnitRecoilCoefficient coefficient","since":null,"effect":null,"exec":null,"params":[{"name":"unitName","type":"Object","optional":false,"default":null,"description":null,"types":["Object"],"since":null,"text":"unitName: Object"},{"name":"coefficient","type":"Number","optional":false,"default":null,"description":null,"types":["Number"],"since":null,"text":"coefficient: Number"}],"returns":{"type":"Nothing","types":["Nothing"],"description":null,"text":"Nothing"},"form":"binary","operator":null,"left":{"text":"unitName","types":["Object"]},"right":{"text":"coefficient","types":["Number"]}}],"examples":[{"text":"```sqf\nplayer setUnitRecoilCoefficient 10;\n```","code":["player setUnitRecoilCoefficient 10;"]}],"multiplayer":null,"problems":null,"aliases":[],"see_also":["unitRecoilCoefficient"],"notes":[],"categories":["Arma 2: Operation Arrowhead: New Scripting Commands","Arma 2: Operation Arrowhead: Scripting Commands","Arma 3: Scripting Commands","Command Group: Object Manipulation","Introduced with Arma 2: Operation Arrowhead version 1.62","Scripting Commands","Take On Helicopters: Scripting Commands"]}