{"name":"setVehicleArmor","operator":null,"title":"setVehicleArmor","type":"command","url":"https://community.bistudio.com/wiki/setVehicleArmor","revid":369388,"updated":"2024-09-03T18:43:16Z","groups":["Object Manipulation"],"status":"ok","replaced_by":[],"games":[{"game":"ofpe","name":"Operation Flashpoint: Elite","version":"1.00"},{"game":"arma1","name":"Armed Assault","version":"1.00"},{"game":"arma2","name":"Arma 2","version":"1.00"},{"game":"arma2oa","name":"Arma 2: Operation Arrowhead","version":"1.50"},{"game":"tkoh","name":"Take On Helicopters","version":"1.00"},{"game":"arma3","name":"Arma 3","version":"0.50"}],"since":{"game":"ofpe","name":"Operation Flashpoint: Elite","version":"1.00"},"arma3_since":"0.50","branch":null,"locality":{"argument":"local","effect":"global","server_exec":false},"exec":null,"description":"Sets the armor (or health for men) state of the vehicle (a value from 0 to 1).\n\nWorks like setDamage, but the other way around: 1 is full health - see #Example 2.","syntaxes":[{"syntax":"vehicleName setVehicleArmor value","since":null,"effect":null,"exec":null,"params":[{"name":"vehicleName","type":"Object","optional":false,"default":null,"description":null,"types":["Object"],"since":null,"text":"vehicleName: Object"},{"name":"value","type":"Number","optional":false,"default":null,"description":"in range 0..1","types":["Number"],"since":null,"text":"value: Number - in range 0..1"}],"returns":{"type":"Nothing","types":["Nothing"],"description":null,"text":"Nothing"},"form":"binary","operator":null,"left":{"text":"vehicleName","types":["Object"]},"right":{"text":"value","types":["Number"]}}],"examples":[{"text":"```sqf\nplayer setVehicleArmor 0.5;\n```","code":["player setVehicleArmor 0.5;"]},{"text":"```sqf\nplayer setVehicleArmor 1;\n// is the same as\nplayer setDamage 0;\n\nplayer setVehicleArmor 0;\n// is the same as\nplayer setDamage 0.97;\n```","code":["player setVehicleArmor 1;\n// is the same as\nplayer setDamage 0;\n\nplayer setVehicleArmor 0;\n// is the same as\nplayer setDamage 0.97;"]}],"multiplayer":null,"problems":null,"aliases":[],"see_also":["setDamage"],"notes":[],"categories":["ArmA: Armed Assault: Scripting Commands","Arma 2: Operation Arrowhead: Scripting Commands","Arma 2: Scripting Commands","Arma 3: Scripting Commands","Command Group: Object Manipulation","Introduced with Operation Flashpoint: Elite version 1.00","Operation Flashpoint: Elite: New Scripting Commands","Operation Flashpoint: Elite: Scripting Commands","Scripting Commands","Scripting Commands: Global Effect","Take On Helicopters: Scripting Commands"]}