{"name":"setVehicleRadar","operator":null,"title":"setVehicleRadar","type":"command","url":"https://community.bistudio.com/wiki/setVehicleRadar","revid":348315,"updated":"2023-11-08T12:59:38Z","groups":["Sensors"],"status":"ok","replaced_by":[],"games":[{"game":"arma3","name":"Arma 3","version":"1.70"}],"since":{"game":"arma3","name":"Arma 3","version":"1.70"},"arma3_since":"1.70","branch":null,"locality":{"argument":null,"effect":null,"server_exec":false},"exec":null,"description":"Sets the AI rule of Radar usage (Emission Control). Automatic means Radar switched on only when in Combat. The command doesn't affect player-controlled vehicles.","syntaxes":[{"syntax":"vehicle setVehicleRadar rule","since":null,"effect":null,"exec":null,"params":[{"name":"vehicle","type":"Object","optional":false,"default":null,"description":"an AI-controlled vehicle","types":["Object"],"since":null,"text":"vehicle: Object - an AI-controlled vehicle"},{"name":"rule","type":"Number","optional":false,"default":null,"description":"can be one of the following:\n- 0 - automatic\n- 1 - forced on\n- 2 - forced off","types":["Number"],"since":null,"text":"rule: Number - can be one of the following:\n- 0 - automatic\n- 1 - forced on\n- 2 - forced off"}],"returns":{"type":"Nothing","types":["Nothing"],"description":null,"text":"Nothing"},"form":"binary","operator":null,"left":{"text":"vehicle","types":["Object"]},"right":{"text":"rule","types":["Number"]}}],"examples":[{"text":"```sqf\n_vehicle setVehicleRadar 1;\n```","code":["_vehicle setVehicleRadar 1;"]}],"multiplayer":null,"problems":null,"aliases":[],"see_also":["isVehicleRadarOn","vehicleReportRemoteTargets","setVehicleReportRemoteTargets","vehicleReceiveRemoteTargets","setVehicleReceiveRemoteTargets","vehicleReportOwnPosition","setVehicleReportOwnPosition","reportRemoteTarget","confirmSensorTarget"],"notes":[],"categories":["Arma 3: New Scripting Commands","Arma 3: Scripting Commands","Command Group: Sensors","Introduced with Arma 3 version 1.70","Scripting Commands"]}