---
name: "setVehicleRadar"
type: command
status: ok
groups: ["Sensors"]
arma3_since: "1.70"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/setVehicleRadar
revid: 348315
updated: 2023-11-08T12:59:38Z
---

# setVehicleRadar

*Command · Sensors · Arma 3 v1.70*

## Description

Sets the AI rule of Radar usage (Emission Control). Automatic means Radar switched on only when in Combat. The command doesn't affect player-controlled vehicles.

## Syntax

```sqf
vehicle setVehicleRadar rule
```

**Parameters:**

- `vehicle`: [Object](../topics/Object.md) - an AI-controlled vehicle
- `rule`: [Number](../topics/Number.md) - can be one of the following:
  - 0 - automatic
  - 1 - forced on
  - 2 - forced off

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
_vehicle setVehicleRadar 1;
```

## See also

[isVehicleRadarOn](../commands/isVehicleRadarOn.md) · [vehicleReportRemoteTargets](../commands/vehicleReportRemoteTargets.md) · [setVehicleReportRemoteTargets](../commands/setVehicleReportRemoteTargets.md) · [vehicleReceiveRemoteTargets](../commands/vehicleReceiveRemoteTargets.md) · [setVehicleReceiveRemoteTargets](../commands/setVehicleReceiveRemoteTargets.md) · [vehicleReportOwnPosition](../commands/vehicleReportOwnPosition.md) · [setVehicleReportOwnPosition](../commands/setVehicleReportOwnPosition.md) · [reportRemoteTarget](../commands/reportRemoteTarget.md) · [confirmSensorTarget](../commands/confirmSensorTarget.md)

<sub>Source: [BI Community Wiki — setVehicleRadar](https://community.bistudio.com/wiki/setVehicleRadar) (revision 348315).</sub>
