---
name: "setVehicleTIPars"
type: command
status: ok
groups: ["Object Manipulation"]
arma3_since: "0.50"
locality: {"argument": "global", "effect": "local", "server_exec": false}
source: https://community.bistudio.com/wiki/setVehicleTIPars
revid: 348636
updated: 2023-11-08T13:46:10Z
---

# setVehicleTIPars

*Command · Object Manipulation · Arma 3 v0.50 · introduced in Arma 2: Operation Arrowhead v1.50*

Locality: arguments **global** · effect **local**

## Description

Sets the "heat" state of different vehicle parts for Thermal Imaging detection.
This allows simulation of heated up parts of a vehicle without it actually having to utilize them - on a 0..1 range - 0 being cold, 1 being hot.

> [!NOTE]
> This command does not work on infantry weapons.

## Syntax

```sqf
vehicle setVehicleTIPars [engine, wheels, weapon]
```

**Parameters:**

- `vehicle`: [Object](../topics/Object.md) - vehicle whose components are manipulated
- `engine`: [Number](../topics/Number.md) - engine and body's heat
- `wheels`: [Number](../topics/Number.md) - tracks/wheels' heat
- `weapon`: [Number](../topics/Number.md) - main weapon's heat

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
vehicle player setVehicleTIPars [1, 1, 1];            // set all parts hot
vehicle player setVehicleTIPars [0, 0, 0];            // set all parts cold
vehicle player setVehicleTIPars [0.5, 0.5, 0.5];    // set all parts warm
```

### Example 2

```sqf
vehicle player setVehicleTIPars [1, 0, 0]; // set the engine warm, perfect for winter
```

## See also

[disableTIEquipment](../commands/disableTIEquipment.md) · [setCamUseTI](../commands/setCamUseTI.md)

<sub>Source: [BI Community Wiki — setVehicleTIPars](https://community.bistudio.com/wiki/setVehicleTIPars) (revision 348636).</sub>
