{"name":"setWaypointPosition","operator":null,"title":"setWaypointPosition","type":"command","url":"https://community.bistudio.com/wiki/setWaypointPosition","revid":377573,"updated":"2026-01-02T06:56:26Z","groups":["Waypoints"],"status":"ok","replaced_by":[],"games":[{"game":"ofpe","name":"Operation Flashpoint: Elite","version":"1.00"},{"game":"arma1","name":"Armed Assault","version":"1.00"},{"game":"arma2","name":"Arma 2","version":"1.00"},{"game":"arma2oa","name":"Arma 2: Operation Arrowhead","version":"1.50"},{"game":"tkoh","name":"Take On Helicopters","version":"1.00"},{"game":"arma3","name":"Arma 3","version":"0.50"}],"since":{"game":"ofpe","name":"Operation Flashpoint: Elite","version":"1.00"},"arma3_since":"0.50","branch":null,"locality":{"argument":null,"effect":null,"server_exec":false},"exec":null,"description":"Attempts to move given waypoint to a random position inside a circle with the given center and radius.\nThe waypoint will be placed similar to `\"NONE\"` attribute in setVehiclePosition, even if the radius is 0, which means it could still be off center. In order to force waypoint to the exact position, similar to `\"CAN_COLLIDE\"` attribute, use a negative radius (see #Example 2).","syntaxes":[{"syntax":"waypoint setWaypointPosition [center, radius]","since":null,"effect":null,"exec":null,"params":[{"name":"waypoint","type":"Waypoint","optional":false,"default":null,"description":null,"types":["Waypoint"],"since":null,"text":"waypoint: Waypoint"},{"name":"center","type":"Object or PositionAGL or PositionASL if radius is negative","optional":false,"default":null,"description":null,"types":["Object","PositionAGL","PositionASL"],"since":null,"text":"center: Object or PositionAGL or PositionASL if *radius* is negative"},{"name":"radius","type":"Number","optional":false,"default":null,"description":"random placement radius in meters. Set it to -1 and convert center to PositionASL for the exact center placement","types":["Number"],"since":null,"text":"radius: Number - random placement radius in meters. Set it to -1 and convert center to PositionASL for the exact center placement"}],"returns":{"type":"Nothing","types":["Nothing"],"description":null,"text":"Nothing"},"form":"binary","operator":null,"left":{"text":"waypoint","types":["Waypoint"]},"right":{"text":"[center, radius]","types":["Array"]}}],"examples":[{"text":"```sqf\n[_grp, 2] setWaypointPosition [position player, 0];\n```","code":["[_grp, 2] setWaypointPosition [position player, 0];"]},{"text":"Exact placement using a negative *radius* and PositionASL:\n\n```sqf\n_wp setWaypointPosition [getPosASL player, -1];\n```","code":["_wp setWaypointPosition [getPosASL player, -1];"]}],"multiplayer":null,"problems":null,"aliases":[],"see_also":["waypointPosition","setWPPos","waypoints","deleteWaypoint","copyWaypoints","setCurrentWaypoint","setWaypointBehaviour","setWaypointCombatMode","setWaypointCompletionRadius","setWaypointDescription","setWaypointFormation","setWaypointHousePosition","setWaypointScript","setWaypointSpeed","setWaypointStatements","setWaypointTimeout","setWaypointType","setWaypointVisible","waypointAttachVehicle","waypointAttachedVehicle","setWaypointLoiterRadius","waypointLoiterRadius","addWaypoint","setWaypointLoiterType","waypointSpeed"],"notes":[{"user":"Killzone_Kid","date":"2018-11-14T22:52:00Z","text":"If you want AI to understand height of the waypoint, for example set waypoint at the top of Military Cargo Tower, use #Example 2 with position in ASL format and -1 radius."}],"categories":["ArmA: Armed Assault: Scripting Commands","Arma 2: Operation Arrowhead: Scripting Commands","Arma 2: Scripting Commands","Arma 3: Scripting Commands","Command Group: Waypoints","Introduced with Operation Flashpoint: Elite version 1.00","Operation Flashpoint: Elite: New Scripting Commands","Operation Flashpoint: Elite: Scripting Commands","Scripting Commands","Take On Helicopters: Scripting Commands"]}