---
name: "showRadio"
type: command
status: ok
groups: ["Interaction", "Radio and Chat"]
arma3_since: "0.50"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/showRadio
revid: 370852
updated: 2025-02-18T00:23:17Z
---

# showRadio

*Command · Interaction, Radio and Chat · Arma 3 v0.50 · introduced in Operation Flashpoint v1.00*

## Description

Shows or hides the radio on the map screen, if enabled for the mission and you possess the item. (default [true](../commands/true.md)).

> [!NOTE]
> This command does nothing in Arma 3.

## Syntax

```sqf
showRadio show
```

**Parameters:**

- `show`: [Boolean](../topics/Boolean.md)

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
showRadio false;
```

## See also

[shownRadio](../commands/shownRadio.md) · [showCompass](../commands/showCompass.md) · [showGPS](../commands/showGPS.md) · [showWatch](../commands/showWatch.md) · [showPad](../commands/showPad.md)

## Community notes

**GeneralCarver** — 2009-08-16

The radio is now an item in Arma 2.
Class path is `"CfgWeapons" >> "ItemRadio"`.
Use the [addWeapon](../commands/addWeapon.md) and [removeWeapon](../commands/removeWeapon.md) commands to add/remove it from a unit's inventory. e.g:

```sqf
player removeWeapon "ItemRadio";
```

<sub>Source: [BI Community Wiki — showRadio](https://community.bistudio.com/wiki/showRadio) (revision 370852).</sub>
