{"name":"sideRadio","operator":null,"title":"sideRadio","type":"command","url":"https://community.bistudio.com/wiki/sideRadio","revid":364536,"updated":"2024-05-16T20:46:45Z","groups":["Radio and Chat","Sounds"],"status":"ok","replaced_by":[],"games":[{"game":"ofp","name":"Operation Flashpoint","version":"1.00"},{"game":"ofpe","name":"Operation Flashpoint: Elite","version":"1.00"},{"game":"arma1","name":"Armed Assault","version":"1.00"},{"game":"arma2","name":"Arma 2","version":"1.00"},{"game":"arma2oa","name":"Arma 2: Operation Arrowhead","version":"1.50"},{"game":"tkoh","name":"Take On Helicopters","version":"1.00"},{"game":"arma3","name":"Arma 3","version":"0.50"}],"since":{"game":"ofp","name":"Operation Flashpoint","version":"1.00"},"arma3_since":"0.50","branch":null,"locality":{"argument":"global","effect":"local","server_exec":false},"exec":null,"description":"Sends the audio message to the side radio channel. The message is defined in CfgRadio in the description.ext file or config radio protocol. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see remoteExec).\n\n> [!IMPORTANT]\n> The unit must have an assigned radio item (such as ***\"ItemRadio\"***) to see or transmit the messages. A radio item must have the property `simulation = \"ItemRadio\";` in its CfgWeapons config.\n\n> [!NOTE]\n> When transmitting unit gets killed, transmission will be interrupted. However when receiving unit gets killed, the transmission continues to play.","syntaxes":[{"syntax":"unit sideRadio radioName","since":null,"effect":null,"exec":null,"params":[{"name":"unit","type":"Object","optional":false,"default":null,"description":"unit to transmit","types":["Object"],"since":null,"text":"unit: Object - unit to transmit"},{"name":"radioName","type":"String","optional":false,"default":null,"description":"class name from `CfgRadio`","types":["String"],"since":null,"text":"radioName: String - class name from `CfgRadio`"}],"returns":{"type":"Nothing","types":["Nothing"],"description":null,"text":"Nothing"},"form":"binary","operator":null,"left":{"text":"unit","types":["Object"]},"right":{"text":"radioName","types":["String"]}},{"syntax":"[side, identity] sideRadio radioName","since":null,"effect":null,"exec":null,"params":[{"name":"side","type":"Side","optional":false,"default":null,"description":"side to which the transmission will be played","types":["Side"],"since":null,"text":"side: Side - side to which the transmission will be played"},{"name":"identity","type":"String","optional":false,"default":null,"description":"class name of one of the identities in CfgHQIdentities. Possible identities in Arma 3 are:\n- \"Base\"\n- \"HQ\"\n- \"PAPA_BEAR\"\n- \"AirBase\"\n- \"BLU\"\n- \"OPF\"\n- \"IND\"\n- \"IND_G\"","types":["String"],"since":null,"text":"identity: String - class name of one of the identities in CfgHQIdentities. Possible identities in Arma 3 are:\n- \"Base\"\n- \"HQ\"\n- \"PAPA_BEAR\"\n- \"AirBase\"\n- \"BLU\"\n- \"OPF\"\n- \"IND\"\n- \"IND_G\""},{"name":"radioName","type":"String","optional":false,"default":null,"description":"class name from `CfgRadio`","types":["String"],"since":null,"text":"radioName: String - class name from `CfgRadio`"}],"returns":{"type":"Nothing","types":["Nothing"],"description":null,"text":"Nothing"},"form":"binary","operator":null,"left":{"text":"[side, identity]","types":["Array"]},"right":{"text":"radioName","types":["String"]}}],"examples":[{"text":"```sqf\n_soldierOne sideRadio \"messageOne\";\n```","code":["_soldierOne sideRadio \"messageOne\";"]},{"text":"```sqf\nplayer sideRadio configName selectRandom (\"true\" configClasses (configFile >> \"CfgRadio\"));\n```","code":["player sideRadio configName selectRandom (\"true\" configClasses (configFile >> \"CfgRadio\"));"]},{"text":"```sqf\n[west, \"Base\"] sideRadio configName selectRandom (\"true\" configClasses (configFile >> \"CfgRadio\"));\n```","code":["[west, \"Base\"] sideRadio configName selectRandom (\"true\" configClasses (configFile >> \"CfgRadio\"));"]}],"multiplayer":null,"problems":null,"aliases":[],"see_also":["sideChat","groupRadio","customRadio","vehicleRadio","globalRadio","directSay","commandRadio"],"notes":[{"user":"Ceeeb","date":"2007-02-12T03:47:00Z","text":"In **OFP v1.96**, sideRadio messages can be sent from 2 abstract sources: \"Papa_Bear\" and \"Base FireFly\". Use sideRadio on an array in the form [SIDE,\"base\"],[SIDE,\"HQ\"],[SIDE,\"Papa_bear\"] or [SIDE,\"airbase\"], where SIDE is the side broadcasting. \"HQ\", \"base\" and \"Papa_bear\" seem to be the same object. The callsign strings can be re-defined using a stringTable.csv file, using STR_CFG_PAPABEAR and STR_CFG_FIREFLYBASE.  *Example : [EAST,\"base\"] sideRadio \"returnToBase\"*."},{"user":"Killzone_Kid","date":"2016-12-03T21:32:00Z","text":"To transmit user custom sounds (see Multiplayer_Custom_Sounds_Tutorial), prefix the full filename including file extension with #. For example if there is a custom user sound file called `MySound.ogg`, to play it on the radio use:\n\n```sqf\nplayer sideRadio \"#MySound.ogg\";\n```"}],"categories":["ArmA: Armed Assault: Scripting Commands","Arma 2: Operation Arrowhead: Scripting Commands","Arma 2: Scripting Commands","Arma 3: Scripting Commands","Command Group: Radio and Chat","Command Group: Sounds","Introduced with Operation Flashpoint version 1.00","Operation Flashpoint: Elite: Scripting Commands","Operation Flashpoint: New Scripting Commands","Operation Flashpoint: Scripting Commands","Scripting Commands","Scripting Commands: Local Effect","Take On Helicopters: Scripting Commands"]}