{"name":"skill","operator":null,"title":"skill","type":"command","url":"https://community.bistudio.com/wiki/skill","revid":364271,"updated":"2024-05-06T09:38:30Z","groups":["AI Behaviour"],"status":"ok","replaced_by":[],"games":[{"game":"ofp","name":"Operation Flashpoint","version":"1.75"},{"game":"ofpe","name":"Operation Flashpoint: Elite","version":"1.00"},{"game":"arma1","name":"Armed Assault","version":"1.00"},{"game":"arma2","name":"Arma 2","version":"1.00"},{"game":"arma2oa","name":"Arma 2: Operation Arrowhead","version":"1.50"},{"game":"tkoh","name":"Take On Helicopters","version":"1.00"},{"game":"arma3","name":"Arma 3","version":"0.50"}],"since":{"game":"ofp","name":"Operation Flashpoint","version":"1.75"},"arma3_since":"0.50","branch":null,"locality":{"argument":null,"effect":null,"server_exec":false},"exec":null,"description":"Returns current skill of a unit, in range between 0 to 1, 1 being the highest level of skill.\n\n> [!NOTE]\n> - Skill of AI units set via the slider in unit placement screen varies from 0.2 to 1.0.\n> - If the **superAI** difficulty settings is enabled, all units have skill of 1.0 regardless of the skill slider.","syntaxes":[{"syntax":"skill unit","since":null,"effect":null,"exec":null,"params":[{"name":"unit","type":"Object","optional":false,"default":null,"description":null,"types":["Object"],"since":null,"text":"unit: Object"}],"returns":{"type":"Number","types":["Number"],"description":null,"text":"Number"},"form":"unary","operator":null,"left":null,"right":{"text":"unit","types":["Object"]}},{"syntax":"unit skill skillName","since":"arma1 1.00","effect":null,"exec":null,"params":[{"name":"unit","type":"Object","optional":false,"default":null,"description":null,"types":["Object"],"since":null,"text":"unit: Object"},{"name":"skillName","type":"String","optional":false,"default":null,"description":"possible values are:\n- \"aimingAccuracy\"\n- \"aimingShake\"\n- \"aimingSpeed\"\n- \"endurance\"\n- \"spotDistance\"\n- \"spotTime\"\n- \"courage\"\n- \"reloadSpeed\"\n- \"commanding\"\n- \"general\"","types":["String"],"since":null,"text":"skillName: String - possible values are:\n- \"aimingAccuracy\"\n- \"aimingShake\"\n- \"aimingSpeed\"\n- \"endurance\"\n- \"spotDistance\"\n- \"spotTime\"\n- \"courage\"\n- \"reloadSpeed\"\n- \"commanding\"\n- \"general\""}],"returns":{"type":"Number","types":["Number"],"description":null,"text":"Number"},"form":"binary","operator":null,"left":{"text":"unit","types":["Object"]},"right":{"text":"skillName","types":["String"]}}],"examples":[{"text":"```sqf\n_skill = skill unit1;\n```","code":["_skill = skill unit1;"]},{"text":"```sqf\n_myCourage = player skill \"courage\";\n```","code":["_myCourage = player skill \"courage\";"]}],"multiplayer":null,"problems":null,"aliases":[],"see_also":["skillFinal","setSkill","setUnitAbility","Arma 3: AI Skill","Combat Modes"],"notes":[],"categories":["AI","ArmA: Armed Assault: Scripting Commands","Arma 2: Operation Arrowhead: Scripting Commands","Arma 2: Scripting Commands","Arma 3: Scripting Commands","Command Group: AI Behaviour","Introduced with Operation Flashpoint version 1.75","Operation Flashpoint: Elite: Scripting Commands","Operation Flashpoint: New Scripting Commands","Operation Flashpoint: Scripting Commands","Scripting Commands","Take On Helicopters: Scripting Commands"]}