---
name: "steamGameRecordingEvent"
type: command
status: ok
groups: ["System"]
arma3_since: "2.20"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/steamGameRecordingEvent
revid: 377704
updated: 2026-01-02T09:03:36Z
---

# steamGameRecordingEvent

*Command · System · Arma 3 v2.20*

## Description

Triggers a [Steam Timeline](https://partner.steamgames.com/doc/features/timeline) event within the [Game Recording](https://store.steampowered.com/gamerecording) feature. Read Arma 3: Steam Game Recording for more information and a list of all available event icons.

## Syntax

```sqf
steamGameRecordingEvent parameters
```

**Parameters:**

- `parameters`: [Array](../topics/Array.md) with [eventClass, eventDuration, eventArguments, startOffset]
  - eventClass: [String](../topics/String.md) - class in [description.ext](../topics/Description.ext.md) >> "SteamGameRecording" or config "SteamManagerConfig" >> "GameRecording" or a special utility string
  - eventDuration: [Number](../topics/Number.md) - 0 for an instant event, or an amount of seconds this event lasted
  - eventArguments: [Array](../topics/Array.md) of [String](../topics/String.md) - arguments that can be used to add dynamic info to the event (texts)
  - startOffset: [Number](../topics/Number.md) - amount of seconds relative to the even trigger time

**Returns:** [String](../topics/String.md) - event handle (which can be used to edit an event after it has been triggered)

## Examples

### Example 1

```sqf
steamGameRecordingEvent ["UnitKilled", 0, ["Player1", "50"]]; //"UnitKilled" event, happening now, with arguments
```

### Example 2

```sqf
steamGameRecordingEvent ["ZeusUI", 5, [], -5]; //Was in the Zeus UI during the last 5 seconds
```

### Example 3

```sqf
steamGameRecordingEvent ["StartGamePhase", "ArmaInvaders"]; //Starting a game phase for [[Arma 3: Invaders]] with a unique ID
```

## See also

Arma 3: Steam Game Recording

<sub>Source: [BI Community Wiki — steamGameRecordingEvent](https://community.bistudio.com/wiki/steamGameRecordingEvent) (revision 377704).</sub>
