---
name: "surfaceIsWater"
type: command
status: ok
groups: ["Positions"]
arma3_since: "0.50"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/surfaceIsWater
revid: 377565
updated: 2026-01-02T06:55:29Z
---

# surfaceIsWater

*Command · Positions · Arma 3 v0.50 · introduced in Operation Flashpoint: Elite v1.00*

## Description

Returns whether there is water at given position. In Arma 3, it also detects pond objects, but only if they are loaded in memory (normally only true if the objects are within the [object view distance](../commands/setObjectViewDistance.md))

## Syntax

```sqf
surfaceIsWater position
```

**Parameters:**

- `position`: [Position2D](../topics/Position.md#introduction)  or [Position3D](../topics/Position.md#introduction) - when using [Position3D](../topics/Position.md#introduction) Z will be ignored

**Returns:** [Boolean](../topics/Boolean.md)

## Examples

### Example 1

```sqf
private _result = surfaceIsWater [1000, 3000];
```

### Example 2

```sqf
_isWater = surfaceIsWater position player;
```

## See also

[surfaceType](../commands/surfaceType.md) · [surfaceNormal](../commands/surfaceNormal.md) · [nearRoads](../commands/nearRoads.md) · [roadsConnectedTo](../commands/roadsConnectedTo.md) · [roadAt](../commands/roadAt.md) · [isOnRoad](../commands/isOnRoad.md)

<sub>Source: [BI Community Wiki — surfaceIsWater](https://community.bistudio.com/wiki/surfaceIsWater) (revision 377565).</sub>
