---
name: "synchronizedObjects"
type: command
status: ok
groups: ["Object Manipulation"]
arma3_since: "0.50"
locality: {"argument": "local", "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/synchronizedObjects
revid: 377127
updated: 2026-01-01T10:22:42Z
---

# synchronizedObjects

*Command · Object Manipulation · Arma 3 v0.50 · introduced in Arma 2 v1.00*

Locality: arguments **local**

## Description

Return the list of objects synchronized with the given unit.

> [!NOTE]
> [synchronizedObjects](../commands/synchronizedObjects.md) only works on triggers and entities with AI (logics, soldiers/players, or vehicles that contain soldiers as the effective commander)

## Syntax

```sqf
synchronizedObjects unit
```

**Parameters:**

- `unit`: [Object](../topics/Object.md)

**Returns:** [Array](../topics/Array.md) of [Object](../topics/Object.md)s

## Examples

### Example 1

```sqf
_objects = synchronizedObjects _logic;
```

## See also

[synchronizeObjectsAdd](../commands/synchronizeObjectsAdd.md) · [synchronizeObjectsRemove](../commands/synchronizeObjectsRemove.md) · [synchronizedTriggers](../commands/synchronizedTriggers.md) · [synchronizedWaypoints](../commands/synchronizedWaypoints.md)

<sub>Source: [BI Community Wiki — synchronizedObjects](https://community.bistudio.com/wiki/synchronizedObjects) (revision 377127).</sub>
