---
name: "time"
type: command
status: ok
groups: ["Time", "Mission Information"]
arma3_since: "0.50"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/time
revid: 370500
updated: 2024-12-26T17:48:11Z
---

# time

*Command · Time, Mission Information · Arma 3 v0.50 · introduced in Operation Flashpoint v1.00*

## Description

Returns time elapsed since mission started (in seconds). The value is different on each client. If you need unified time, use [serverTime](../commands/serverTime.md). Unlike [uiTime](../commands/uiTime.md) the [time](../commands/time.md) stops when game is [paused](../commands/isGamePaused.md).

## Syntax

```sqf
time
```

**Returns:** [Number](../topics/Number.md)

## Examples

### Example 1

```sqf
private _future = time + 30;
waitUntil { time >= _future };  // continue after 30 seconds
```

### Example 2

Wait until mission fully started:

```sqf
waitUntil { time > 0 };
```

## See also

[uiTime](../commands/uiTime.md) · [sleep](../commands/sleep.md) · [date](../commands/date.md) · [dayTime](../commands/dayTime.md) · [serverTime](../commands/serverTime.md) · [skipTime](../commands/skipTime.md) · [accTime](../commands/accTime.md) · [dateToNumber](../commands/dateToNumber.md) · [timeMultiplier](../commands/timeMultiplier.md) · [setTimeMultiplier](../commands/setTimeMultiplier.md) · [missionStart](../commands/missionStart.md) · [diag_tickTime](../commands/diag_tickTime.md) · [diag_deltaTime](../commands/diag_deltaTime.md) · [systemTime](../commands/systemTime.md) · [systemTimeUTC](../commands/systemTimeUTC.md) · [BIS_fnc_timeToString](../functions/BIS_fnc_timeToString.md)

<sub>Source: [BI Community Wiki — time](https://community.bistudio.com/wiki/time) (revision 370500).</sub>
