---
name: "triggerStatements"
type: command
status: ok
groups: ["Triggers"]
arma3_since: "0.50"
locality: {"argument": "global", "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/triggerStatements
revid: 378402
updated: 2026-04-04T08:11:49Z
---

# triggerStatements

*Command · Triggers · Arma 3 v0.50 · introduced in Arma 2 v1.00*

Locality: arguments **global**

## Description

Returns trigger statements.

## Syntax

```sqf
triggerStatements trigger
```

**Parameters:**

- `trigger`: [Object](../topics/Object.md)

**Returns:** [Array](../topics/Array.md) with [condition, activation, deactivation]
- condition: [String](../topics/String.md)
- activation: [String](../topics/String.md) - code ran when the trigger is activated
- deactivation: [String](../topics/String.md) - code ran when the trigger is deactivated

## Examples

### Example 1

```sqf
_statements = triggerStatements someTrigger;
```

## Multiplayer

The trigger could be [local](../topics/Multiplayer_Scripting.md#locality) or remote but the result returned by this command will be for the trigger statements set up locally on the client that executed the command. See [createTrigger](../commands/createTrigger.md) for more info.

## See also

[setTriggerStatements](../commands/setTriggerStatements.md)

<sub>Source: [BI Community Wiki — triggerStatements](https://community.bistudio.com/wiki/triggerStatements) (revision 378402).</sub>
