{"name":"units","operator":null,"title":"units","type":"command","url":"https://community.bistudio.com/wiki/units","revid":340313,"updated":"2023-04-29T17:06:31Z","groups":["Groups","Object Detection"],"status":"ok","replaced_by":[],"games":[{"game":"ofp","name":"Operation Flashpoint","version":"1.00"},{"game":"ofpe","name":"Operation Flashpoint: Elite","version":"1.00"},{"game":"arma1","name":"Armed Assault","version":"1.00"},{"game":"arma2","name":"Arma 2","version":"1.00"},{"game":"arma2oa","name":"Arma 2: Operation Arrowhead","version":"1.50"},{"game":"tkoh","name":"Take On Helicopters","version":"1.00"},{"game":"arma3","name":"Arma 3","version":"0.50"}],"since":{"game":"ofp","name":"Operation Flashpoint","version":"1.00"},"arma3_since":"0.50","branch":null,"locality":{"argument":null,"effect":null,"server_exec":false},"exec":null,"description":"Returns an array with all the units in the group or unit's group, or all units belonging to a certain side.","syntaxes":[{"syntax":"units type","since":null,"effect":null,"exec":null,"params":[{"name":"type","type":"Group, Object or Arma 3 v2.02 Side","optional":false,"default":null,"description":null,"types":["Group","Object","Side"],"since":null,"text":"type: Group, Object or Arma 3 v2.02 Side"}],"returns":{"type":"Array of Objects","types":["Array","Object"],"description":"if type is a destroyed object, an empty array is returned","text":"Array of Objects - if *type* is a destroyed object, an empty array is returned"},"form":"unary","operator":null,"left":null,"right":{"text":"type","types":["Group","Object","Side"]}}],"examples":[{"text":"```sqf\n_myUnitCount = count units player;\n```","code":["_myUnitCount = count units player;"]},{"text":"```sqf\n_isInMyGroup = _soldier1 in units player;\n```","code":["_isInMyGroup = _soldier1 in units player;"]},{"text":"```sqf\nprivate _unitsEast = units opfor;\n```","code":["private _unitsEast = units opfor;"]},{"text":"```sqf\n// both methods are the same, the latter is preferred for performance reason\nunits group player;        // [B Alpha 1-1:1 (R3vo), B Alpha 1-1:2, B Alpha 1-1:3, B Alpha 1-1:4, B Alpha 1-1:5, B Alpha 1-1:6, B Alpha 1-1:7, B Alpha 1-1:8]\nunits player;            // [B Alpha 1-1:1 (R3vo), B Alpha 1-1:2, B Alpha 1-1:3, B Alpha 1-1:4, B Alpha 1-1:5, B Alpha 1-1:6, B Alpha 1-1:7, B Alpha 1-1:8]\n```","code":["// both methods are the same, the latter is preferred for performance reason\nunits group player;\t\t// [B Alpha 1-1:1 (R3vo), B Alpha 1-1:2, B Alpha 1-1:3, B Alpha 1-1:4, B Alpha 1-1:5, B Alpha 1-1:6, B Alpha 1-1:7, B Alpha 1-1:8]\nunits player;\t\t\t// [B Alpha 1-1:1 (R3vo), B Alpha 1-1:2, B Alpha 1-1:3, B Alpha 1-1:4, B Alpha 1-1:5, B Alpha 1-1:6, B Alpha 1-1:7, B Alpha 1-1:8]"]}],"multiplayer":null,"problems":null,"aliases":[],"see_also":["group","allGroups","groups","allUnits","playableUnits","switchableUnits","vehicles"],"notes":[{"user":"Kronzky","date":"2009-09-25T01:03:00Z","text":"The returned array on MP clients is not updated when team members die (only when they are deleted). (*Tested on VBS2*)"},{"user":"Ilias38rus","date":"2020-07-03T03:36:00Z","text":"Seems to always return a list with the same order as the leader's squad menu."}],"categories":["ArmA: Armed Assault: Scripting Commands","Arma 2: Operation Arrowhead: Scripting Commands","Arma 2: Scripting Commands","Arma 3: Scripting Commands","Command Group: Groups","Command Group: Object Detection","Introduced with Operation Flashpoint version 1.00","Operation Flashpoint: Elite: Scripting Commands","Operation Flashpoint: New Scripting Commands","Operation Flashpoint: Scripting Commands","Scripting Commands","Take On Helicopters: Scripting Commands"]}