---
name: "useAudioTimeForMoves"
type: command
status: ok
groups: ["Animations"]
arma3_since: "0.50"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/useAudioTimeForMoves
revid: 340963
updated: 2023-05-13T22:02:53Z
---

# useAudioTimeForMoves

*Command · Animations · Arma 3 v0.50 · introduced in Arma 2 v1.00*

## Description

Switch between elapsed game time and audio time being used as animation timer. Used for audio/animation synchronization.

## Syntax

```sqf
soldier useAudioTimeForMoves toggle
```

**Parameters:**

- `soldier`: [Object](../topics/Object.md)
- `toggle`: [Boolean](../topics/Boolean.md)

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
player useAudioTimeForMoves true;
```

## See also

[setAccTime](../commands/setAccTime.md) · [accTime](../commands/accTime.md)

<sub>Source: [BI Community Wiki — useAudioTimeForMoves](https://community.bistudio.com/wiki/useAudioTimeForMoves) (revision 340963).</sub>
