{"name":"vehicleRadio","operator":null,"title":"vehicleRadio","type":"command","url":"https://community.bistudio.com/wiki/vehicleRadio","revid":353385,"updated":"2024-03-15T17:12:00Z","groups":["Radio and Chat","Sounds"],"status":"ok","replaced_by":[],"games":[{"game":"ofp","name":"Operation Flashpoint","version":"1.00"},{"game":"ofpe","name":"Operation Flashpoint: Elite","version":"1.00"},{"game":"arma1","name":"Armed Assault","version":"1.00"},{"game":"arma2","name":"Arma 2","version":"1.00"},{"game":"arma2oa","name":"Arma 2: Operation Arrowhead","version":"1.50"},{"game":"tkoh","name":"Take On Helicopters","version":"1.00"},{"game":"arma3","name":"Arma 3","version":"0.50"}],"since":{"game":"ofp","name":"Operation Flashpoint","version":"1.00"},"arma3_since":"0.50","branch":null,"locality":{"argument":"global","effect":"local","server_exec":false},"exec":null,"description":"Sends the audio message to the vehicle radio channel. The message is defined in CfgRadio in the description.ext file or config radio protocol. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see remoteExec).\n\n> [!NOTE]\n> When transmitting unit gets killed, transmission will be interrupted. However when receiving unit gets killed, the transmission continues to play.","syntaxes":[{"syntax":"unit vehicleRadio radioName","since":null,"effect":null,"exec":null,"params":[{"name":"unit","type":"Object","optional":false,"default":null,"description":"unit to transmit","types":["Object"],"since":null,"text":"unit: Object - unit to transmit"},{"name":"radioName","type":"String","optional":false,"default":null,"description":"class name from CfgRadio","types":["String"],"since":null,"text":"radioName: String - class name from CfgRadio"}],"returns":{"type":"Nothing","types":["Nothing"],"description":null,"text":"Nothing"},"form":"binary","operator":null,"left":{"text":"unit","types":["Object"]},"right":{"text":"radioName","types":["String"]}}],"examples":[{"text":"```sqf\n_soldierOne vehicleRadio \"messageOne\";\n```","code":["_soldierOne vehicleRadio \"messageOne\";"]},{"text":"```sqf\nplayer vehicleRadio configName selectRandom (\"true\" configClasses (configFile >> \"CfgRadio\"));\n```","code":["player vehicleRadio configName selectRandom (\"true\" configClasses (configFile >> \"CfgRadio\"));"]}],"multiplayer":null,"problems":null,"aliases":[],"see_also":["sideRadio","groupRadio","customRadio","vehicleChat","globalRadio","directSay","commandRadio"],"notes":[],"categories":["ArmA: Armed Assault: Scripting Commands","Arma 2: Operation Arrowhead: Scripting Commands","Arma 2: Scripting Commands","Arma 3: Scripting Commands","Command Group: Radio and Chat","Command Group: Sounds","Introduced with Operation Flashpoint version 1.00","Operation Flashpoint: Elite: Scripting Commands","Operation Flashpoint: New Scripting Commands","Operation Flashpoint: Scripting Commands","Scripting Commands","Scripting Commands: Local Effect","Take On Helicopters: Scripting Commands"]}