---
name: "vehicleRadio"
type: command
status: ok
groups: ["Radio and Chat", "Sounds"]
arma3_since: "0.50"
locality: {"argument": "global", "effect": "local", "server_exec": false}
source: https://community.bistudio.com/wiki/vehicleRadio
revid: 353385
updated: 2024-03-15T17:12:00Z
---

# vehicleRadio

*Command · Radio and Chat, Sounds · Arma 3 v0.50 · introduced in Operation Flashpoint v1.00*

Locality: arguments **global** · effect **local**

## Description

Sends the audio message to the vehicle radio channel. The message is defined in CfgRadio in the [description.ext](../topics/Description.ext.md) file or config radio protocol. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see [remoteExec](../commands/remoteExec.md)).

> [!NOTE]
> When transmitting unit gets killed, transmission will be interrupted. However when receiving unit gets killed, the transmission continues to play.

## Syntax

```sqf
unit vehicleRadio radioName
```

**Parameters:**

- `unit`: [Object](../topics/Object.md) - unit to transmit
- `radioName`: [String](../topics/String.md) - class name from CfgRadio

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
_soldierOne vehicleRadio "messageOne";
```

### Example 2

```sqf
player vehicleRadio configName selectRandom ("true" configClasses (configFile >> "CfgRadio"));
```

## See also

[sideRadio](../commands/sideRadio.md) · [groupRadio](../commands/groupRadio.md) · [customRadio](../commands/customRadio.md) · [vehicleChat](../commands/vehicleChat.md) · [globalRadio](../commands/globalRadio.md) · [directSay](../commands/directSay.md) · [commandRadio](../commands/commandRadio.md)

<sub>Source: [BI Community Wiki — vehicleRadio](https://community.bistudio.com/wiki/vehicleRadio) (revision 353385).</sub>
