---
name: "visiblePositionASL"
type: command
status: ok
groups: ["Positions", "Render Time Scope"]
arma3_since: "0.50"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/visiblePositionASL
revid: 377444
updated: 2026-01-02T06:46:56Z
---

# visiblePositionASL

*Command · Positions, Render Time Scope · Arma 3 v0.50 · introduced in Arma 2: Operation Arrowhead v1.62*

## Description

Returns an object's rendered [ASL position](../topics/Position.md#positionasl) (z value above sea level) in render time scope.

## Syntax

```sqf
visiblePositionASL object
```

**Parameters:**

- `object`: [Object](../topics/Object.md) - name of the object

**Returns:** [PositionASL](../topics/Position.md#positionasl)

## Examples

### Example 1

```sqf
_playerRenderedPosASL = visiblePositionASL player;
```

## See also

[getPosVisual](../commands/getPosVisual.md) · [getPosASLVisual](../commands/getPosASLVisual.md) · [getPosATLVisual](../commands/getPosATLVisual.md) · [getPosWorldVisual](../commands/getPosWorldVisual.md) · [visiblePosition](../commands/visiblePosition.md) · [position](../commands/position.md) · [getPos](../commands/getPos.md) · [getPosATL](../commands/getPosATL.md) · [getPosASL](../commands/getPosASL.md) · [getPosASLW](../commands/getPosASLW.md)

<sub>Source: [BI Community Wiki — visiblePositionASL](https://community.bistudio.com/wiki/visiblePositionASL) (revision 377444).</sub>
