---
name: "waterDamaged"
type: command
status: ok
groups: ["Object Manipulation"]
arma3_since: "2.14"
locality: {"argument": "global", "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/waterDamaged
revid: 347219
updated: 2023-09-05T16:49:02Z
---

# waterDamaged

*Command · Object Manipulation · Arma 3 v2.14*

Locality: arguments **global**

## Description

Checks if the engine was water damaged. When a vehicle is [Drowned](../topics/Mission_Event_Handlers.md#drowned), the engine gets water damaged and might need full repair either with [setDamage](../commands/setDamage.md) or [setHitPointDamage](../commands/setHitPointDamage.md) to be able to start.

## Syntax

```sqf
waterDamaged object
```

**Parameters:**

- `object`: [Object](../topics/Object.md)

**Returns:** [Boolean](../topics/Boolean.md) - [true](../commands/true.md) if the engine was water damaged

## Examples

### Example 1

```sqf
waterDamaged tank1;
```

## See also

[setDamage](../commands/setDamage.md) · [damage](../commands/damage.md) · [alive](../commands/alive.md)

<sub>Source: [BI Community Wiki — waterDamaged](https://community.bistudio.com/wiki/waterDamaged) (revision 347219).</sub>
