---
name: "weaponReloadingTime"
type: command
status: ok
groups: ["Weapons"]
arma3_since: "2.06"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/weaponReloadingTime
revid: 349603
updated: 2023-11-14T14:16:56Z
---

# weaponReloadingTime

*Command · Weapons · Arma 3 v2.06*

## Description

Returns current ammo round reloading phase. For a magazine reloading phase see [weaponState](../commands/weaponState.md) command.

## Syntax

```sqf
vehicle weaponReloadingTime [gunner, muzzleName]
```

**Parameters:**

- `vehicle`: [Object](../topics/Object.md)
- `gunner`: [Object](../topics/Object.md) - gunner of desired turret
- `muzzleName`: [String](../topics/String.md) - muzzle on desired turret

**Returns:** [Number](../topics/Number.md) - ammo round reload phase in range 0..1; -1 when N/A

## See also

[setWeaponReloadingTime](../commands/setWeaponReloadingTime.md) · [weaponState](../commands/weaponState.md) · [weaponsInfo](../commands/weaponsInfo.md)

<sub>Source: [BI Community Wiki — weaponReloadingTime](https://community.bistudio.com/wiki/weaponReloadingTime) (revision 349603).</sub>
