{"name":"worldToModel","operator":null,"title":"worldToModel","type":"command","url":"https://community.bistudio.com/wiki/worldToModel","revid":377406,"updated":"2026-01-02T06:45:05Z","groups":["Positions"],"status":"ok","replaced_by":[],"games":[{"game":"arma1","name":"Armed Assault","version":"1.00"},{"game":"arma2","name":"Arma 2","version":"1.00"},{"game":"arma2oa","name":"Arma 2: Operation Arrowhead","version":"1.50"},{"game":"tkoh","name":"Take On Helicopters","version":"1.00"},{"game":"arma3","name":"Arma 3","version":"0.50"}],"since":{"game":"arma1","name":"Armed Assault","version":"1.00"},"arma3_since":"0.50","branch":null,"locality":{"argument":null,"effect":null,"server_exec":false},"exec":null,"description":"Converts position from world space to object model space.\n\n> [!IMPORTANT]\n> For scaled objects, the relative position will be divided by the object scale.","syntaxes":[{"syntax":"model worldToModel position","since":null,"effect":null,"exec":null,"params":[{"name":"model","type":"Object","optional":false,"default":null,"description":null,"types":["Object"],"since":null,"text":"model: Object"},{"name":"position","type":"PositionAGL or Position2D","optional":false,"default":null,"description":"world position","types":["PositionAGL","Position2D"],"since":null,"text":"position: PositionAGL or Position2D - world position"}],"returns":{"type":"PositionRelative","types":["PositionRelative"],"description":"position relative to model","text":"PositionRelative - position relative to model"},"form":"binary","operator":null,"left":{"text":"model","types":["Object"]},"right":{"text":"position","types":["PositionAGL","Position2D"]}}],"examples":[{"text":"```sqf\n_relPos = myObject worldToModel [0,0,0];\n```","code":["_relPos = myObject worldToModel [0,0,0];"]},{"text":"```sqf\n_relPos = player worldToModel ASLToAGL getPosASL car;\n```","code":["_relPos = player worldToModel ASLToAGL getPosASL car;"]},{"text":"```sqf\n_relPos = car worldToModel [12000,5000];\n```","code":["_relPos = car worldToModel [12000,5000];"]}],"multiplayer":null,"problems":null,"aliases":[],"see_also":["worldToModelVisual","vectorWorldToModel","modelToWorld"],"notes":[],"categories":["ArmA: Armed Assault: New Scripting Commands","ArmA: Armed Assault: Scripting Commands","Arma 2: Operation Arrowhead: Scripting Commands","Arma 2: Scripting Commands","Arma 3: Scripting Commands","Command Group: Positions","Introduced with Armed Assault version 1.00","Scripting Commands","Take On Helicopters: Scripting Commands"]}