---
name: "BIN_fnc_frequencyToString"
type: function
status: ok
groups: ["EM Interface"]
arma3_since: "1.94"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIN_fnc_frequencyToString
revid: 363749
updated: 2024-04-17T19:52:50Z
---

# BIN_fnc_frequencyToString

*Function · EM Interface · Arma 3 v1.94*

## Description

Returns frequency as a string

## Syntax

*syntax inferred from the function header*

```sqf
[param0, param1, param2] call BIN_fnc_frequencyToString
```

**Parameters:**

- `param0` — 0: NUMBER - frequency in MHz, returned value is in format "<value> <unit>"
  ARRAY in format [NUMBER,NUMBER] - frequency range in MHz, returned value is in format "<value1> <unit1> - <value2> <unit2>"
- `param1` — 1: NUMBER - order offset. When 0, frequency 1000 will return "1 GHz". When -1, returned value will be "1000 MHz"
- `param2` — 2: BOOL - true if input values are in Hz, false if in MHz (standard across the game)

**Returns:** STRING

## Function header

The comment at the top of the function's file in the game; this page's description, params, syntax, returns come from it.

```sqf
/*
Description:
    Returns frequency as a string

Parameter(s):
    0:
        NUMBER - frequency in MHz, returned value is in format "<value> <unit>"
        ARRAY in format [NUMBER,NUMBER] - frequency range in MHz, returned value is in format "<value1> <unit1> - <value2> <unit2>"
    1: NUMBER - order offset. When 0, frequency 1000 will return "1 GHz". When -1, returned value will be "1000 MHz"
    2: BOOL - true if input values are in Hz, false if in MHz (standard across the game)

Returns:
    STRING
*/
```

<sub>Source: [BI Community Wiki — BIN fnc frequencyToString](https://community.bistudio.com/wiki/BIN_fnc_frequencyToString) (revision 363749).</sub>
