Arma 3 Scripting

Function in Movement

BIN_fnc_getGridCollisions

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Description

#define BUSH_WIDTH        2
#define BUSH_HEIGHT        2
#define TREE_TRUNK_WIDTH    0.5
#define TREE_TRUNK_HEIGHT    4

#define GET_POS\
    private _pos = _x modelToWorld (boundingcenter _x vectormultiply -1);

#define GET_BBOX\
    private _bbox = boundingboxreal _x;\
    private _bboxX = abs ((_bbox select 0 select 0) - (_bbox select 1 select 0)) / 2 + _cellSizeXHalf*0;\
    private _bboxY = abs ((_bbox select 0 select 1) - (_bbox select 1 select 1)) / 2 + _cellSizeYHalf*0;\
    private _bboxZ = abs ((_bbox select 0 select 2) - (_bbox select 1 select 2)) / 2 + _cellSizeZHalf*0;

    //_bboxZ = (abs (_bbox select 0 select 2) + abs (_bbox select 1 select 2)) + _cellSizeZHalf*0;

#define GET_BBOX_FIXED(SIZE)\
    private _bboxX = SIZE + _cellSizeXHalf;\
    private _bboxY = SIZE + _cellSizeYHalf;\
    private _bboxZ = SIZE + _cellSizeZHalf;

Note

This content is exclusive to the Arma 3 Contact Expansion.

Syntax

Returns: