---
name: "BIN_fnc_probeHitpoint"
type: function
status: ok
groups: ["Probe"]
arma3_since: "1.94"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIN_fnc_probeHitpoint
revid: 286056
updated: 2021-06-20T17:24:56Z
---

# BIN_fnc_probeHitpoint

*Function · Probe · Arma 3 v1.94*

## Description

BIN_fnc_probeHitpoint

Spawns particle effects & sound

Function is connected to probe hitpoint and can be also manually triggered via calling following code:
     [cursorObject,1,true] call BIN_fnc_probeHitpoint - destroy hitpoint with index 1

> [!NOTE]
> This content is exclusive to the Arma 3 Contact Expansion.

## Syntax

**Returns:** 

## Function header

The comment at the top of the function's file in the game; this page's description come from it.

```sqf
/*
BIN_fnc_probeHitpoint

Spawns particle effects & sound

Function is connected to probe hitpoint and can be also manually triggered via calling following code:
     [cursorObject,1,true] call BIN_fnc_probeHitpoint - destroy hitpoint with index 1
*/
```

<sub>Source: [BI Community Wiki — BIN fnc probeHitpoint](https://community.bistudio.com/wiki/BIN_fnc_probeHitpoint) (revision 286056).</sub>
