---
name: "BIN_fnc_scanTX"
type: function
status: ok
groups: ["TXScan"]
arma3_since: "1.94"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIN_fnc_scanTX
revid: 281199
updated: 2021-06-14T09:05:55Z
---

# BIN_fnc_scanTX

*Function · TXScan · Arma 3 v1.94*

## Description

Intersects current scan polygon (or map square if no scan exists) with triangle originated from RX position and returns the triangle

> [!NOTE]
> This content is exclusive to the Arma 3 Contact Expansion.

## Syntax

*syntax inferred from the function header*

```sqf
[param0, param1] call BIN_fnc_scanTX
```

**Parameters:**

- `param0` — 0: STRING - scan name
- `param1` — 1: ARRAY (Optional) - RX position. Default: position player

**Returns:** ARRAY - triangle used for intersection

## Examples

### Example 1

```sqf
["MyScan", position player] call BIN_fnc_scanTX
```

## Function header

The comment at the top of the function's file in the game; this page's params, syntax, returns, examples, description come from it.

```sqf
/*
    Killzone_Kid

Description:
    Intersects current scan polygon (or map square if no scan exists) with triangle originated from RX position
    and returns the triangle

Parameter(s):
    0: STRING - scan name
    1: ARRAY (Optional) - RX position. Default: position player

Returns:
    ARRAY - triangle used for intersection

Example:
    ["MyScan", position player] call BIN_fnc_scanTX
*/
```

<sub>Source: [BI Community Wiki — BIN fnc scanTX](https://community.bistudio.com/wiki/BIN_fnc_scanTX) (revision 281199).</sub>
