Arma 3 Scripting

Function in Contact

BIN_fnc_setSite

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Description

#define DEBUG
#define ALPHA_ON    1.0
#define ALPHA_OFF    0.4
#define DRAW(SHOW)\
    _color = [[1,0,0,1],[0,1,0,1],[0,0,1,1],[1,1,0,1],[1,0,1,1],[0,1,1,1],[1,0.5,0,1]] select ((_logic getvariable ["#index",0]) % 7);\
    if !(SHOW) then {_color set [3,0.4];};\
    _drawIcon = ["\a3\Ui_f\data\Map\LocationTypes\borderCrossing_CA.paa",_color,position _logic,0.75,0.75,0,_class,2,0.04,"RobotoCondensed","right"];\
    ["bin_diagSites",_class,"icon",[_drawIcon]] call BIN_fnc_debugDraw;\
    _isRectangle = false;\
    _drawArea = if (SHOW) then {\
        _areaOut = _logic getvariable ["areaOut",[position _logic,0,0,0,false]];\
        _isRectangle = _areaOut select 4;\
        [_areaOut select 0,_areaOut select 1,_areaOut select 2,_areaOut select 3,_color,""]\
    } else {\
        _areaIn = _logic getvariable ["areaIn",[position _logic,0,0,0,false]];\
        _isRectangle = _areaIn select 4;\
        [_areaIn select 0,_areaIn select 1,_areaIn select 2,_areaIn select 3,_color,""]\
    };\
    ["bin_diagSites",_class,if (_isRectangle) then {"rectangle"} else {"ellipse"},[_drawArea]] call BIN_fnc_debugDraw;

#define VAR_IGNORE    "$i"
#define VAR_KILL    "$k"
#define VAR_VISITED    "$v"
#define VAR_SPAWNED    "#spawned"

Note

This content is exclusive to the Arma 3 Contact Expansion.

Syntax

Returns: