---
name: "BIS_fnc_3DENExportSQF"
type: function
status: ok
groups: ["Eden Editor"]
arma3_since: "1.86"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_3DENExportSQF
revid: 348022
updated: 2023-11-08T11:22:58Z
---

# BIS_fnc_3DENExportSQF

*Function · Eden Editor · Arma 3 v1.86*

## Description

Export 3DEN mission to SQF script. When called, the script will dynamically recreate the mission.

## Syntax

```sqf
[showWindow,exportLayers,center,checkBlacklist] call BIS_fnc_3DENExportSQF
```

**Parameters:**

- `showWindow`: [Boolean](../topics/Boolean.md) - (Optional, default [true](../commands/true.md)) [true](../commands/true.md) to show window with script code
- `exportLayers`: [Boolean](../topics/Boolean.md) - (Optional, default [true](../commands/true.md)) [true](../commands/true.md) to export layers as conditions (it's possible to create only specific layers using params passed to the exported script)
- `center`: [Array](../topics/Array.md) format [Position](../topics/Position.md) - (Optional, default [0,0,0]) center position, all entity positions will be exported as relative
- `checkBlacklist`: [Boolean](../topics/Boolean.md) - (Optional, default [false](../commands/false.md)) [true](../commands/true.md) to export with check if specific entity ID was blacklisted

**Returns:** [Array](../topics/Array.md) in form [[objects,groups,triggers,waypoints,logics,markers],[objectIDs,groupIDs,triggerIDs,waypointIDs,logicIDs,markerIDs]]

## Examples

### Example 1

```sqf
[true, false, [1337,1337,0], true] call BIS_fnc_3DENExportSQF;
```

<sub>Source: [BI Community Wiki — BIS fnc 3DENExportSQF](https://community.bistudio.com/wiki/BIS_fnc_3DENExportSQF) (revision 348022).</sub>
