---
name: "BIS_fnc_EXP_camp_IFF"
type: function
status: ok
groups: ["Campaign", "GUI"]
arma3_since: "1.62"
locality: {"argument": "local", "effect": "local", "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_EXP_camp_IFF
revid: 352439
updated: 2024-02-10T14:09:11Z
---

# BIS_fnc_EXP_camp_IFF

*Function · Campaign, GUI · Arma 3 v1.62*

Locality: arguments **local** · effect **local**

## Description

Simple handling of the Support Team's scripted IFF.

> [!NOTE]
> See [#Example 2](../functions/BIS_fnc_EXP_camp_IFF.md#example-2) for icon and name options.

## Syntax

```sqf
[units] call BIS_fnc_EXP_camp_IFF
```

**Parameters:**

- `units`: [Array](../topics/Array.md) - an array of units on which to apply IFF effect

**Returns:** [Boolean](../topics/Boolean.md) - [true](../commands/true.md) if successful, [false](../commands/false.md) if not

## Examples

### Example 1

```sqf
[units group player] call BIS_fnc_EXP_camp_IFF;
```

### Example 2

```sqf
individualUnit setVariable ["BIS_iconAlways", true];    // to always show the icon and name of a unit
individualUnit setVariable ["BIS_iconShow", false];        // to hide the icon
individualUnit setVariable ["BIS_iconName", false];        // to hide the name
```

<sub>Source: [BI Community Wiki — BIS fnc EXP camp IFF](https://community.bistudio.com/wiki/BIS_fnc_EXP_camp_IFF) (revision 352439).</sub>
