---
name: "BIS_fnc_EXP_camp_setCinematicMode"
type: function
status: ok
groups: ["Campaign"]
arma3_since: "1.62"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_EXP_camp_setCinematicMode
revid: 348061
updated: 2023-11-08T11:29:36Z
---

# BIS_fnc_EXP_camp_setCinematicMode

*Function · Campaign · Arma 3 v1.62*

## Description

Sets cinematic mode, with cinematic mode enabled the sounds are muted and screen is black.

## Syntax

```sqf
[mode, fadeBlack, fadeSound] call BIS_fnc_EXP_camp_setCinematicMode
```

**Parameters:**

- `mode`: [Boolean](../topics/Boolean.md) - (Optional, default [false](../commands/false.md)) [true](../commands/true.md) to enable, [false](../commands/false.md) to disable
- `fadeBlack`: [Number](../topics/Number.md) - (Optional, default 5) how long it takes in seconds to fade the screen
- `fadeSound`: [Number](../topics/Number.md) - (Optional, default 5) how long it takes in seconds to fade the sound

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
[true, 3, 3] call BIS_fnc_EXP_camp_setCinematicMode;
```

## Multiplayer

Must be executed for every player.

## See also

[BIS_fnc_EXP_camp_getCinematicMode](../functions/BIS_fnc_EXP_camp_getCinematicMode.md)

<sub>Source: [BI Community Wiki — BIS fnc EXP camp setCinematicMode](https://community.bistudio.com/wiki/BIS_fnc_EXP_camp_setCinematicMode) (revision 348061).</sub>
