---
name: "BIS_fnc_EXP_camp_setSkill"
type: function
status: ok
groups: ["Campaign"]
arma3_since: "1.62"
locality: {"argument": null, "effect": null, "server_exec": true}
source: https://community.bistudio.com/wiki/BIS_fnc_EXP_camp_setSkill
revid: 364258
updated: 2024-05-06T09:38:24Z
---

# BIS_fnc_EXP_camp_setSkill

*Function · Campaign · Arma 3 v1.62*

Locality: **server execution only**

## Description

Sets skill for an entire AI side. The skill will be calculated using a lerp function. Function will take player as multiplier.

## Syntax

```sqf
[side,skillMin,skillAimMin,skillMax,skillAimMax] call BIS_fnc_EXP_camp_setSkill
```

**Parameters:**

- `side`: [Side](../topics/Side.md) - side of which AI skill should be changed
- `skillMin`: [Number](../topics/Number.md) - (Optional, default 0.5) minimal general skill
- `skillAimMin`: [Number](../topics/Number.md) - (Optional, default 0.3) minimal aiming skill
- `skillMax`: [Number](../topics/Number.md) - (Optional, default 0.8) maximal general skill
- `skillAimMax`: [Number](../topics/Number.md) - (Optional, default 0.5) maximal aiming skill

**Returns:** 

## Examples

### Example 1

```sqf
[WEST,0.1,0.2,0.7,0.6] call BIS_fnc_EXP_camp_setSkill;
```

## See also

Arma 3: AI Skill · [setSkill](../commands/setSkill.md) · [skillFinal](../commands/skillFinal.md) · [BIS_fnc_EXP_camp_dynamicAISkill](../functions/BIS_fnc_EXP_camp_dynamicAISkill.md)

<sub>Source: [BI Community Wiki — BIS fnc EXP camp setSkill](https://community.bistudio.com/wiki/BIS_fnc_EXP_camp_setSkill) (revision 364258).</sub>
