---
name: "BIS_fnc_WLSmoothText"
type: function
status: ok
groups: ["Warlords", "GUI"]
arma3_since: "1.86"
locality: {"argument": null, "effect": "local", "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_WLSmoothText
revid: 326960
updated: 2022-07-12T21:44:41Z
---

# BIS_fnc_WLSmoothText

*Function · Warlords, GUI · Arma 3 v1.86*

Locality: effect **local** · executed with **spawn**

## Description

Display given text smoothly.

## Syntax

```sqf
[text, nbOfLines, duration, color, outline] call BIS_fnc_WLSmoothText
```

**Parameters:**

- `text`: [String](../topics/String.md) - text to display
- `nbOfLines`: [Number](../topics/Number.md) - (Optional, default 3) maximum number of lines to be shown at the same time
- `duration`: [Number](../topics/Number.md) - (Optional, default 5) on-screen duration
- `color`: [Color (RGBA)](../topics/Color.md) - (Optional, default [1,1,1,1]) text color
- `outline`: [Boolean](../topics/Boolean.md) - (Optional, default [true](../commands/true.md)) [true](../commands/true.md) to outline the text, [false](../commands/false.md) not to

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
["Hello, hidden FX", 2, 3, [1,0,0,1], true] spawn BIS_fnc_WLSmoothText; // no sounds, letters appear in a smooth transition
```

## See also

Arma 3: Notification · [BIS_fnc_titleText](../functions/BIS_fnc_titleText.md) · [BIS_fnc_typeText](../functions/BIS_fnc_typeText.md) · [BIS_fnc_typeText2](../functions/BIS_fnc_typeText2.md)

<sub>Source: [BI Community Wiki — BIS fnc WLSmoothText](https://community.bistudio.com/wiki/BIS_fnc_WLSmoothText) (revision 326960).</sub>
