---
name: "BIS_fnc_activateAddons"
type: function
status: ok
groups: ["Systems"]
arma3_since: "1.00"
locality: {"argument": null, "effect": null, "server_exec": true}
source: https://community.bistudio.com/wiki/BIS_fnc_activateAddons
revid: 348644
updated: 2023-11-08T13:48:23Z
---

# BIS_fnc_activateAddons

*Function · Systems · Arma 3 v1.00*

Locality: **server execution only**

## Description

Activate addons upon mission start. Doesn't work when the mission is already running.

## Syntax

```sqf
[addons] call BIS_fnc_activateAddons
```

**Parameters:**

- `addons`: [Array](../topics/Array.md) of [String](../topics/String.md)s - addon classes from CfgPatches or object classes from CfgVehicles

**Returns:** [Array](../topics/Array.md) of [String](../topics/String.md)s - activated addons

## Examples

### Example 1

```sqf
["class_1","class_2"] call BIS_fnc_activateAddons;
```

## See also

[activateAddons](../commands/activateAddons.md) · [unitAddons](../commands/unitAddons.md) · [activatedAddons](../commands/activatedAddons.md)

<sub>Source: [BI Community Wiki — BIS fnc activateAddons](https://community.bistudio.com/wiki/BIS_fnc_activateAddons) (revision 348644).</sub>
