---
name: "BIS_fnc_addCuratorIcon"
type: function
status: ok
groups: ["Curator"]
arma3_since: "1.16"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_addCuratorIcon
revid: 349435
updated: 2023-11-08T16:27:36Z
---

# BIS_fnc_addCuratorIcon

*Function · Curator · Arma 3 v1.16*

## Description

Add an icon displayed in curator interface.

## Syntax

```sqf
[object, iconParams, map, 3D] call BIS_fnc_addCuratorIcon
```

**Parameters:**

- `object`: [Object](../topics/Object.md) - curator module
- `iconParams`: [Array](../topics/Array.md) - icon params (see [drawIcon3D](../commands/drawIcon3D.md) scripting command for its format)
- `map`: [Boolean](../topics/Boolean.md) - (Optional, default [true](../commands/true.md)) [true](../commands/true.md) to show icon on map
- `3D`: [Boolean](../topics/Boolean.md) - (Optional, default [true](../commands/true.md)) [true](../commands/true.md) to show icon in 3D scene

**Returns:** [Number](../topics/Number.md) - icon ID, used in [BIS_fnc_removeCuratorIcon](../functions/BIS_fnc_removeCuratorIcon.md)

## Examples

### Example 1

```sqf
[curatorModule, ["targetIcon.paa", [1,1,1,1], position player, 1, 1, 45, "Target", 1, 0.05, "TahomaB"], false] call BIS_fnc_addCuratorIcon;
```

## See also

[Arma 3: Curator](../topics/Curator.md) · [BIS_fnc_removeCuratorIcon](../functions/BIS_fnc_removeCuratorIcon.md)

<sub>Source: [BI Community Wiki — BIS fnc addCuratorIcon](https://community.bistudio.com/wiki/BIS_fnc_addCuratorIcon) (revision 349435).</sub>
