---
name: "BIS_fnc_ambientPostprocess"
type: function
status: ok
groups: ["Ambient"]
arma3_since: "0.50"
locality: {"argument": null, "effect": "local", "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_ambientPostprocess
revid: 327503
updated: 2022-07-12T22:24:52Z
---

# BIS_fnc_ambientPostprocess

*Function · Ambient · Arma 3 v0.50 · introduced in Take On Helicopters v1.00*

Locality: effect **local**

## Description

Initialize terrain-related postprocess effects.

## Syntax

```sqf
[terrain, activation] call BIS_fnc_ambientPostprocess
```

**Parameters:**

- `terrain`: [String](../topics/String.md) - (Optional, default [worldName](../commands/worldName.md)) terrain from which to take post-process effets configuration
- [String](../topics/String.md) or [Boolean](../topics/Boolean.md) - (Optional, default [true](../commands/true.md)) post-process type to get, or [true](../commands/true.md) to get all of them. **Any effect but "filmGrain"**.

**Returns:** [Array](../topics/Array.md) of initialized effects with values

## Examples

### Example 1

```sqf
[] call BIS_fnc_ambientPostprocess;
```

### Example 2

```sqf
["Malden", "ColorCorrections"] call BIS_fnc_ambientPostprocess;
```

## See also

Post Process Effects

<sub>Source: [BI Community Wiki — BIS fnc ambientPostprocess](https://community.bistudio.com/wiki/BIS_fnc_ambientPostprocess) (revision 327503).</sub>
