---
name: "BIS_fnc_animalBehaviour"
type: function
status: ok
groups: ["Ambient"]
arma3_since: "1.00"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_animalBehaviour
revid: 364314
updated: 2024-05-06T09:38:46Z
---

# BIS_fnc_animalBehaviour

*Function · Ambient · Arma 3 v1.00*

## Description

Animal behaviour control. Called by `Animals_F\Data\Scripts\main.fsm`.

## Syntax

```sqf
[animal] call BIS_fnc_animalBehaviour
```

**Parameters:**

- `animal`: [Object](../topics/Object.md) - the controlled animal

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
[animal] call BIS_fnc_animalBehaviour;
```

## See also

Arma 3: Animals: Override Default Animal Behaviour Via Script · [createAgent](../commands/createAgent.md)

<sub>Source: [BI Community Wiki — BIS fnc animalBehaviour](https://community.bistudio.com/wiki/BIS_fnc_animalBehaviour) (revision 364314).</sub>
