---
name: "BIS_fnc_bleedTickets"
type: function
status: ok
groups: ["Missions"]
arma3_since: "1.10"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_bleedTickets
revid: 348045
updated: 2023-11-08T11:28:46Z
---

# BIS_fnc_bleedTickets

*Function · Missions · Arma 3 v1.10*

## Description

Function that handles bleeding ticket system. Tickets are set beforehand using [BIS_fnc_respawnTickets](../functions/BIS_fnc_respawnTickets.md).

## Syntax

```sqf
[sides, dominanceRatio, bleedingAmount, bleedingDelay] call BIS_fnc_bleedTickets
```

**Parameters:**

- `sides`: [Array](../topics/Array.md) - (Optional, default All sides) array of effected sides
- `dominanceRatio`: [Number](../topics/Number.md) - (Optional, default 0.5) dominance ratio, values from 0 to 1. Determines how much of a sector a side must hold for bleeding tickets to start
- `bleedingAmount`: [Number](../topics/Number.md) - (Optional, default 3) amount of tickets bled every step. Optional parameter
- `bleedingDelay`: [Object](../topics/Object.md) - (Optional, default 5) delay in seconds between every bleeding step

**Returns:** [Boolean](../topics/Boolean.md)

## Examples

### Example 1

```sqf
call BIS_fnc_bleedTickets;
```

### Example 2

```sqf
[[west, east], 1, 1, 10] call BIS_fnc_bleedTickets;
```

## Multiplayer

Server-side execution only.

## See also

[BIS_fnc_addScriptedEventHandler](../functions/BIS_fnc_addScriptedEventHandler.md) · [BIS_fnc_respawnTickets](../functions/BIS_fnc_respawnTickets.md)

## Community notes

**Tryteyker-** — 2014-09-29

The function calls on the scripted eventhandler (see [BIS_fnc_addScriptedEventHandler](../functions/BIS_fnc_addScriptedEventHandler.md)) "dominantSideChanged" everytime a sector changes dominant side (this again depending on the value given to the function).

<sub>Source: [BI Community Wiki — BIS fnc bleedTickets](https://community.bistudio.com/wiki/BIS_fnc_bleedTickets) (revision 348045).</sub>
