---
name: "BIS_fnc_bloodEffect"
type: function
status: ok
groups: ["Feedback"]
arma3_since: "1.00"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_bloodEffect
revid: 348502
updated: 2023-11-08T13:01:32Z
---

# BIS_fnc_bloodEffect

*Function · Feedback · Arma 3 v1.00*

## Description

Adds the bleeding effect post-processing effect to the players screen.

## Syntax

```sqf
[10] call BIS_fnc_bloodEffect
```

**Parameters:**

- [Number](../topics/Number.md) - duration in (milli?)seconds in which effect should be visible.

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
[10] call BIS_fnc_bloodEffect; // Adds the blood effect for 10 (milli)seconds.
```

## See also

[BIS_fnc_indicateBleeding](../functions/BIS_fnc_indicateBleeding.md)

<sub>Source: [BI Community Wiki — BIS fnc bloodEffect](https://community.bistudio.com/wiki/BIS_fnc_bloodEffect) (revision 348502).</sub>
